Items Database
Search item effects, tags, synergies, and build usage.
Tortuga
Aquatic Friend payoff used in Vanessa Poison and sea-board routes.
Pufferfish
A signature Poison threat that can create repeated Poison triggers when the board supports it.
Weather Glass
A DoT item that rewards combining multiple debuff effects and enough board space.
Scimitar of the Deep
A weapon route for Vanessa that pairs well with Crit and ammo support.
Double Barrel
Fast ammo weapon that pressures early fights and scales with reload support.
Powder Horn
Ammo support that helps key weapons keep firing across a fight.
Crow's Nest
Board-wide weapon Crit support that can turn one-weapon plans into lethal boards.
Flagship
Large vehicle weapon that rewards assembling the right Tool, Ammo, Property, and Friend support.
Submarine
A defensive aquatic vehicle route that can shield while still threatening damage.
Captain's Wheel
Fast Tool support for Vehicle and Large-item boards.
Rewards Card
Economy item that rewards vendor pathing and careful inventory decisions.
Fixer Upper
Property investment that can upgrade itself as spending increases.
Bootstraps
Upgrade-oriented economy item that rewards high income and clean board management.
Dog
A friend that fits sell-based Pygmalien health and value lines.
Pyg's Gym
A max-health and value route that scales from weapon purchases.
Pawn Shop
Economy property that supports longer value plans and inventory decisions.
Private Jet
High-end Pygmalien payoff for economy-rich late-game boards.
28 Hour Fitness
Property that supports health-scaling and value plans.
Abacus
Small economy tool that helps smooth early shop decisions.
The Core
Dooley's defining starter direction: choose a Core and build around it.
Critical Core
Core line that supports Crit-based weapon pressure.
Weaponized Core
Core line that turns Dooley's board into a weapon-driven engine.
Armored Core
Defensive Core choice for slower, shield-supported boards.
Companion Core
Core option that connects Dooley to Friend and support packages.
Ignition Core
Burn-oriented core that can turn repeated activations into pressure.
Mothmeal
Early Reagent that can be transformed into stronger enchanted items.
Potion Distillery
Potion support that adds ammo and offers repeatable Transform access.
Calcinator
Burn payoff that grows when Reagents are transformed.
Retort
Poison counterpart for transform-heavy alchemy boards.
Alembic
Additional transform support when Potion Distillery is not available.
Aerial Turret
Flying weapon payoff that becomes dangerous once the board is airborne.
Lightning Butterfly
Fast Flying item that can scale damage across airborne boards.
Private Runabout
Vehicle payoff for boards that can keep many items Flying.
Freefall Simulator
Start-stop enabler that lets Stelle target Flying triggers more reliably.
Balloon Engine
Burn payoff for repeated start-Flying triggers.
Hot Sauce
Simple but efficient Burn starter for Jules Food boards.
Microwave
Low-cooldown Food support that helps Jules boards get moving early.
Grill
Late-game Food Burn payoff that rewards base Burn and repeat triggers.
Sorbet
Early Freeze option that helps bridge into chilled Jules plans.
Blender
Freeze support that can generate Slushee-style filler and Haste the plan.
Wolf
Early Karnok Friend that supports damage scaling and tempo.
Spear
Utility weapon that supports Friends and board-wide tempo.
Karst
Key Enrage payoff that gives Karnok repeated Rage and defensive scaling.
Shotgun
Front-loaded ammo weapon that scales well with reload support.
Tent
Reload support that connects Karnok's self-slow and ammo packages.
Bear Trap
Trap item that punishes enemy actions and can repeatedly slow with reload support.











































