Overview
Freefall Simulator lets Stelle target start-stop triggers more reliably, while Balloon Engine converts repeated Flying events into Burn pressure.
Freefall Simulator lets Stelle target start-stop triggers more reliably, while Balloon Engine converts repeated Flying events into Burn pressure.
Freefall Simulator lets Stelle target start-stop triggers more reliably, while Balloon Engine converts repeated Flying events into Burn pressure.
Collect Flying enablers and preserve board space for payoff pieces.
Use Freefall Simulator to control which items start and stop Flying.
Stack Burn or damage payoffs around repeated airborne triggers.