Bright Aeronaut Overview
Stelle's class page focuses on Flying boards, Haste, vehicles, start-stop triggers, and tempo engines that scale after takeoff.
Stelle's class page focuses on Flying boards, Haste, vehicles, start-stop triggers, and tempo engines that scale after takeoff.
Stelle's class page focuses on Flying boards, Haste, vehicles, start-stop triggers, and tempo engines that scale after takeoff.
Stelle wants Flying items to become active quickly and repeatedly. Aerial Turret, Lightning Butterfly, Private Runabout, and start-stop support are strongest when the board can trigger takeoff before slower enemies stabilize.
Haste and Flying support need a real damage or scaling item. If the board only accelerates small effects, pivot into vehicles, weapons, or Burn support that can turn the tempo lead into wins.
Watch the first combat seconds. Stelle footage is valuable when it shows how quickly the board becomes airborne and whether the main payoff keeps scaling after the first activation.
These embedded videos give the page enough visual strategy context for the hero class, route timing, and comparable playstyles.
Official Stelle introduction and Flying playstyle reference.
Aggro comparison point for learning when Flying tempo must beat early pressure.
Official engine reference for comparing repeated triggers against Core-style boards.